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DFC Intelligence: Game Industry Research
DFC Intelligence: Game Industry Research- Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries. ...
Game Research
Game Research- Offers news and research information on the development and social impact of computer games, and the Games Research mailing list. ...
Game Liberation
Game Liberation- A game about game theory by Jesper Juul. ...
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest- Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender difference ...
Richard A. Bartle: MUD Writings Archive
Richard A. Bartle: MUD Writings Archive- A collection of fulltext research articles on MUDs by different researchers. ...
Satellite Uplink
Satellite Uplink- A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download. ...
Globaltimoto : A Quest For Gameplay
Globaltimoto : A Quest For Gameplay- One man, on a motorcycle, around the world, in a quest for gameplay. A mission to explore and record culture through games. ...
Interactive Fiction
Interactive Fiction- Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz. ...
The Canadian Video Game and Computer Industry
The Canadian Video Game and Computer Industry- Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at t ...
Artificial Life Game
Artificial Life Game- Contains useful links to resources and studies of artificial life games. ...
Elliott Avedon Museum and Archive of Games
Elliott Avedon Museum and Archive of Games- Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects. ...
Games For Health
Games For Health- Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications. ...
Dungeon & Dreamers
Dungeon & Dreamers- Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland. ...
Artificial Life Game
Artificial Life Game- Articles and inform information on artificial life games. ...
Bartle, Richard
Bartle, Richard- (Ln(x))3. The everyday weblog of MUD Scholar Richard Bartle. ...
Zimmerman, Eric
Zimmerman, Eric- Game designer, artist, and academic at NYU exploring the theory and practice of game design. Essays, links, teaching. ...
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier- Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nati ...
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"- Argues that honest game design begins and ends with "fun" considered philosophically. ...
Juul, Jesper. "A clash between game and narrative"
Juul, Jesper. "A clash between game and narrative"- MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999. ...
Klevjer, Rune. "In Defence of Cutscenes"
Klevjer, Rune. "In Defence of Cutscenes"- Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous. ...
Richard A. Bartle. "Players Who Suit MUDs"
Richard A. Bartle. "Players Who Suit MUDs"- Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer. ...
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"- Quick and very sharp critique of the validity of recent research on video games and violence. ...
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"- Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 199 ...
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"- Abstract of article showing increased aggression in video game players. Full text by subs ...
Game On 2002
Game On 2002- London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers. ...
Cosign Conference
Cosign Conference- Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media. ...
International Game Developers' Association: Calendar
International Game Developers' Association: Calendar- A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered. ...
Simulations and Gaming, Indiana University
Simulations and Gaming, Indiana University- Taught by Kurt Squire. Syllabus, schedule, assignments. ...
History of Computer Game Design
History of Computer Game Design- A course at Stanford that provides a historical and critical approach to the evolution of computer and video game design. Syllabus and course notes. ...
Center for Computer Games Research
Center for Computer Games Research- IT University of Copenhagen. Researching game aesthetics, game design, game spaces, game worlds, gaming cultures, and learning in games. ...
Trans-Reality Game Lab
Trans-Reality Game Lab- Applied research lab specifically looking at game form. Part of the Interactive Institute (Sweden). ...
Public school teacher using games in the classroom
Public school teacher using games in the classroom- Website of Bill MacKenty, technology teacher at a traditional public school using video games in the classroom. Provides strategies for using games in teaching, includi ...
Game Studies
Game Studies- Peer-reviewed, scholarly journal on computer games. Articles focus on aesthetic, cultural and communicative aspects of computer games. ...
Walker, Jill
Walker, Jill- Weblog. Links to publications and other resources. ...
Frasca, Gonzalo
Frasca, Gonzalo- Independent. Weblog, articles, games. Research on political games, simulations, ludology. ...
Kirksæther, Jørgen
Kirksæther, Jørgen- Brief presentation of his doctoral thesis on videogame history and a few links. ...
Juul, Jesper
Juul, Jesper- IT University of Copenhagen. Articles, reviews, thesis, games. ...
Flanagan, Mary
Flanagan, Mary- Digital media artist, author, educator, and designer. ...
Mortensen, Torill
Mortensen, Torill- Volda University College. Weblog. Research on MUDs. ...
Konzack, Lars
Konzack, Lars- Aalborg University. Research on computer games and ludology. Weblog and articles. ...
Rau, Anja
Rau, Anja- Germany. Weblog, articles, conference calls. Research on computer games and hypertext. ...
Tosca, Susana
Tosca, Susana- IT University of Copenhagen. Articles, activities, teaching. ...
Klevjer, Rune
Klevjer, Rune- Phd scholar at the University of Bergen, Norway. Abstract of his doctoral project: Play and Mediation in Computer Games, links to papers. ...
Yee, Nicholas
Yee, Nicholas- Research is both quantative and qualitative, and is particularly centred on players of EverQuest and other Massive Multi-Player Online Games. ...
Mactavish, Andrew
Mactavish, Andrew- Focuses on the performative and participatory elements of computer game play. Also researches hypertext theory and interactive, streaming video. ...
Montfort, Nick
Montfort, Nick- Theorist and author/developer specialising in interactive fiction, often in the crossover between game and literature. Games, fiction, publications and links. ...
Pearce, Celia
Pearce, Celia- Interactive media designer who has also written on games. Papers and descriptions of projects are available. ...
Nowviskie, Bethany
Nowviskie, Bethany- University of Virginia. Dissertation deals with games and generative art in the context of conflicting design philosophies: hermeneutic and algorithmic. CV, descriptions of dissertation and projects, ...
Adams, Ernest W.
Adams, Ernest W.- Game designer and theorist. Archive of columns published in Gamasutra, other articles, list of print publications, pages describing game philosophy. ...
Klastrup, Lisbeth
Klastrup, Lisbeth- Researching the construction of story in virtual worlds. Background in hypertext theory. Weblog and publications. ...
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Latest sites from Game Studies
DFC Intelligence: Game Industry Research
Game Research
Game Liberation
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Richard A. Bartle: MUD Writings Archive
Satellite Uplink
Globaltimoto : A Quest For Gameplay
Interactive Fiction
The Canadian Video Game and Computer Industry
Artificial Life Game
Elliott Avedon Museum and Archive of Games
Games For Health
Dungeon & Dreamers
Artificial Life Game
Bartle, Richard
Zimmerman, Eric
Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design"
Juul, Jesper. "A clash between game and narrative"
Klevjer, Rune. "In Defence of Cutscenes"
Richard A. Bartle. "Players Who Suit MUDs"
Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?"
Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality"
Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life"
Game On 2002
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